Movement of the nunchuk itself will allow the controllable character to dodge in the direction the nunchuk is moved. Players require a nunchuk to play, with the nunchuk being used for movement, to activate a “hyper mode” and to block. Instead of being a one on one fighter, the game takes the form of an action adventure. Soulcalibur Legends is perhaps the most different title in the series compared to the other games. Overall, the game is a mixed bag graphically, but is still delivers. All other cutscenes take the form of fully text dialogue between two character portraits, which although drawn very well, don’t fit the series artwork. Cutscenes, although sparse, occur at a much lower frame rate and as such they lack the polish of the game when it’s being played in motion. Typically, there are hardly any environments repeated and each of the environments is definitely varied. That being said, they facilitate the type of gameplay perfectly and almost every environment can easily be recognised as one of the arenas in the main series games. The environments are all pretty bland, however, and they don’t differ much from being a square room with hardly any obstacles or landmarks in between. The character models are all very faithful to the artwork presented, although they are notably toned down from even their Soulcalibur II appearances. The first thing players will notice when playing Soulcalibur Legends for the first time is that the graphics are pretty good for a Wii game, and run at a fully fluid 60 frames per second, giving the game a very polished feel. Finally, Lloyd Irving, of the classic Tales of Symphonia, also appears as a guest playable character. Players will find themselves playing as Mitsurugi, Ivy Valentine (who is oddly showing less skin than in Soulcalibur 4), Sophitia Alexandra, Taki, a prototype Astaroth and of course Seigfried Schtauffen. Lizardman, Beserker and Assassin, who all made appearances in Soulcalibur II, also appear as generic enemy characters (similar to their appearance in the main series). Nightmare, of course, makes an appearance towards the end of the game, with the aforementioned Cervantes appearing as a boss character also. In addition to Siegfried, several other characters make an appearance, with some even being playable. The game does a great job of foreshadowing the events to come, and fans of the series will feel accomplished knowing the details brought up. Although it’s not an overall interesting story, with several carbon copied characters being created for the series, it does do a lot for the series in illustrating the path that Siegfried took to become Nightmare. Upon finding the legendary cursed blade, Soul Edge, Siegfried has an encounter with Cervantes de Leon, a pirate who many fans of the series will know, and is subsequently tasked by the Holy Roman Empire to find the remaining shards of Soul Edge in order to defeat Barbaros of the Ottoman Empire. The game primarily follows the story of Siegfried Schtauffen, the “poster boy” for the series who is pretty much Soulcalibur’s version of Darth Vader, except he lived after his descent into evil, and became a better person because of it. Soulcalibur Legends takes place in the time period between (very little known) Soul Edge and the (much more well-known) Soulcalibur. For a third party Wii game, its pretty fun to play and it’s the only Soulcalibur game where Ivy is actually easy to control! With the recent release of Soulcalibur IV for both Xbox 360 and Playstation 3, the team over at Project Soul also decided that the Wii shouldn’t be without its Soulcalibur action and as such decided to release an exclusive side story designed with the Wii’s motion controls in mind. It’s not uncommon to see a major series get a side story specifically created for the Nintendo Wii.
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